
Lastly, the game's combat is, for the most part, boring. I have no idea who designed her, he obviously never saw boobs in his life, or why he decided that this is the feature he wants to emphasize, but whatever. at night she glows, which makes her fake looking huge boobs shine with green neon lights. She looks like she not only doesn't belong to the world but was also designed by a 13 year old boy who wanted to make Tron porn. Pyra, the second protagonist is more interesting and better voiced but her design makes her impossible to take seriously. The main protagonist is a blank slate nice guy with no personality and an annoying voice. Story is boring so far, I'm around 12 hours in, it might get interesting but I doubt it. It's like the game doesn't know if it wants me to explore the beautiful world they built, or it wants to **** me over for **** and giggles. Like, seriously, who is the idiot who designed the enemies in that world? I'm at the point where I don't want to explore because every area has 5 of these **** killing whenever I try to engage anything. You grind to become strong enough to kill it? You get the mob low and another on of the **** joins in. You puling mobs cos they look interesting and you wanna fight them? A flying mobs joins and kills you. The initial area has around 5 of them, with another area off the side where you have another 4. I died around 30-40 times to roaming flying mobs that are higher level than me. Lets add some examples so people reading this can decide if this game is for them or not. The story is, so far, run-of-the-mill Shounen **** Go here, do 3-4 fetch quests, watch a cutscene, do 3-4 more fetch quests, and I'm talking about main story quests, not optional side quests. The combat is still MMO-ish but you have a lot less to do in combat and a lot more useless mechanics. The world is still gorgeous but a lot less polished. XBC2 however seems to throw away most of what XBC was about. I was a fan of the first XBC, I never finished it cos it was wayyyyyy too long for me but the time I spent with the game was fun. It has a blatant disregard for the player's time and the mixed bag that's design/characters/story keeps it from being fun. The world is still Tl dr : The game isn't as good as it should have been. The danger is that you’ll have given up before you get to the really good stuff.Tl dr : The game isn't as good as it should have been. If you’ve made this far, you’ll be hooked on Xenoblade’s resplendent world, deep role-playing and compelling combat. Then, perhaps 30 hours in, comes the big pay-off: the ability to pilot giant transforming mechs known as “skells” that change combat and ease the tedium of traversing large distances. Spectacular cliffs, coastline and forest catch the eye as you pursue your next objective. Ten-storey dinosaurs roam alongside creatures the size of raccoons. Luckily, then, Mira and its wildlife provide an enthralling incentive to persist while you muddle through the lengthy introduction.

Left to your own devices (and perhaps internet forums), it takes many hours to understand the interplay of its real-time battles, crafting and special abilities. The lack of much narrative drive is compounded by Xenoblade’s welter of complex systems that are barely even mentioned, never mind explained.

Xenoblade Chronicles X: complex and poorly explained battle systems
